[@]
{

#IF
EQUAL <$EATINGITEM.btValue(29)> 1
#ACT
goto @
#ELSEACT
goto @Ʒʸ

[@Ʒʸ]
#IF
EQUAL <$EATINGITEM.btValue(28)> 0
#ACT
goto @
Break

#IF
EQUAL <$EATINGITEM.btValue(28)> 1
#ACT
goto @
Break

#IF
EQUAL <$EATINGITEM.btValue(28)> 2
#ACT
goto @м
Break

#IF
EQUAL <$EATINGITEM.btValue(28)> 3
#ACT
goto @߼
Break

#IF
EQUAL <$EATINGITEM.btValue(28)> 4
#ACT
goto @ؼ
Break

;=============================================================================

[@]
#ACT
ReadRandomStr ..\QuestDiary\V2\Ʒ\Ʒ\Ʒ.txt S0
give <$STR(S0)>
GetNeatItemName S0 <$STR(S0)>
SENDMSG 6 ϲƷ<$STR(S0)>

[@]
#ACT
ReadRandomStr ..\QuestDiary\V2\Ʒ\Ʒ\Ʒ.txt S0
give <$STR(S0)>
GetNeatItemName S0 <$STR(S0)>
SENDMSG 6 ϲƷ<$STR(S0)>

[@м]
#ACT
ReadRandomStr ..\QuestDiary\V2\Ʒ\Ʒ\мƷ.txt S0
give <$STR(S0)>
GetNeatItemName S0 <$STR(S0)>
SENDMSG 6 ϲƷ<$STR(S0)>

[@ؼ]
#ACT
ReadRandomStr ..\QuestDiary\V2\Ʒ\Ʒ\ؼƷ.txt S0
give <$STR(S0)>
GetNeatItemName S0 <$STR(S0)>
SENDMSG 6 ϲƷ<$STR(S0)>

;=============================================================================

[@]
#ACT
MOV S1 ""
MOV D0 <$EATINGITEM.btValue(28)>
MAX D0 1
MIN D0 4
LoopGoto @Ʒ <$STR(D0)>
SENDMSG 6 ϲƷ<$STR(S1)>

[@Ʒ]
#ACT
GetRandomName \QuestDiary\V2\Ʒ\Ʒ\A.ȫƷ.txt S0
give <$STR(S0)>
GetNeatItemName S0 <$STR(S0)>
INC S1 <$STR(S0)>
INC S1 " "
}
