if (g_FunctionNPC <> nil) and (not m_boHero) then
          g_FunctionNPC.GotoLable(TPlayObject(m_LastHiter),'@MasterOK',False);

;
[@PlayLevelUp]
#ACT
MessageBox 

;
[@PlayDie]
#ACT
MessageBox 

;ɱ˴
[@KillPlay]
#ACT
MessageBox ɱ

[@SuitItemX]  X װ 
#say
װʧЧ


Ʒλ: 
0  1  2  3  4 ͷ 5  6  7 ҽָ 8 ҽָ 9 (Żλ) 10  11 Ь 12 ʯ 13 ʯ
;װ
[TakeOn0]
#ACT
SENDMSG 7 ·.

;װ
[TakeOff0]
#ACT
SENDMSG 7 ·.



