[@]
{
#IF
CheckMonMap EM023 1
#ACT
GOTO @Ԫ
break
#ELSEACT
GOTO @
break
[@]
#ACT
movr d0 6
inc d0 1
playdice 1 @cube2
#SAY
ھ.𼤶.\
[@Ԫ]
ܲҵ.õͼй\
ҡ.ڱͼ.1000W.ѡ\
سȻս.ʹԪع.\ \ \
<ʹԪ/@ʼ2>                                <س/@س>\
[@س]
#ACT
MAPMOVE 3 333 330
[@ʼ2]
#IF
CHECKGAMEGOLD > 2
#ACT
GAMEGOLD - 2
movr d0 6
inc d0 1
playdice 1 @cube2
#SAY
ھ.𼤶.\
#ELSEACT
MESSAGEBOX ԪĿ2.Դ򹤻.BOSS..װջ!
CLOSE
[@cube2]
#ACT
messagebox ӵĵ:<$STR(D0)>\ƶ:<$STR(D0)>\
goto @next_cube2
break
[@next_cube2]
#IF
equal d0 1
#ACT
goto @posi12
break
#IF
equal d0 2 
#ACT
goto @posi22
break
#IF
equal d0 3 
#ACT
goto @posi32
break
#IF
equal d0 4 
#ACT
goto @posi42
break
#IF
equal d0 5
#ACT
goto @posi52
break
#IF
equal d0 6 
#ACT
goto @posi62
break
[@Posi12]
#ACT
batchDelay 1
addbatch EM024
batchmove
break
[@Posi22]
#ACT
batchDelay 1 
addbatch EM024
addbatch EM025
batchmove
break
[@Posi32]
#ACT
batchDelay 1
addbatch EM024
addbatch EM025
addbatch EM026
batchmove
break
[@Posi42]
#ACT
batchDelay 1
addbatch EM024
addbatch EM025
addbatch EM026
addbatch EM027
batchmove
break
[@Posi52]
#ACT
batchDelay 1
addbatch EM024
addbatch EM025
addbatch EM026
addbatch EM027
addbatch EM028
batchmove
break
[@Posi62]
#ACT
batchDelay 1
addbatch EM024
addbatch EM025
addbatch EM026
addbatch EM027
addbatch EM028
addbatch EM029
batchmove
break
}
