[@]
{
#IF
CheckMonMap EM026 1
#ACT
GOTO @Ԫ1
break
#ELSEACT
GOTO @1
break
[@1]
#ACT
movr d0 6
inc d0 1
playdice 1 @cube5
#SAY
ھ.𼤶.\
[@Ԫ1]
ܲҵ.õͼй\
ҡ.ڱͼ.1000W.ѡ\
سȻս.ʹԪع.\ \ \
<ʹԪ/@ʼ5>                                <س/@س>\
[@س]
#ACT
MAPMOVE 3 333 330
[@ʼ5]
#IF
CHECKGAMEGOLD > 2
#ACT
GAMEGOLD - 2
movr d0 6
inc d0 1
playdice 1 @cube5
#SAY
ھ.𼤶.\
#ELSEACT
MESSAGEBOX ԪĿ2.Դ򹤻.BOSS..װջ!
CLOSE
[@cube5]
#ACT
messagebox ӵĵ:<$STR(D0)>\ƶ:<$STR(D0)>\
goto @next_cube5
break
[@next_cube5]
#IF
equal d0 1
#ACT
goto @posi15
break
#IF
equal d0 2 
#ACT
goto @posi25
break
#IF
equal d0 3 
#ACT
goto @posi35
break
#IF
equal d0 4 
#ACT
goto @posi45
break
#IF
equal d0 5
#ACT
goto @posi55
break
#IF
equal d0 6 
#ACT
goto @posi65
break
[@Posi15]
#ACT
batchDelay 1
addbatch EM027
batchmove
break
[@Posi25]
#ACT
batchDelay 1 
addbatch EM027
addbatch EM028
batchmove
break
[@Posi35]
#ACT
batchDelay 1
addbatch EM027
addbatch EM028
addbatch EM029
batchmove
break
[@Posi45]
#ACT
batchDelay 1
addbatch EM027
addbatch EM028
addbatch EM029
addbatch EM030
batchmove
break
[@Posi55]
#ACT
batchDelay 1
addbatch EM027
addbatch EM028
addbatch EM029
addbatch EM030
addbatch EM031
batchmove
break
[@Posi65]
#ACT
batchDelay 1
addbatch EM027
addbatch EM028
addbatch EM029
addbatch EM030
addbatch EM031
addbatch EM032
batchmove
break
}
